[Open source, Программирование, C++] Overview of recent changes in rotor (v0.10… v0.14)

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20-Фев-2021 13:30


rotor is a non-intrusive event loop friendly C++ actor micro framework with hierarchical supervising, similar to its elder brothers like caf and sobjectizer. There is a bulk of important changes since the last release announcement v0.09
Generic timers interface (v0.10)
Timers are ubiquitous generally in all actor frameworks, since they make programs more reliable. Until v0.10 there was no way to spawn timer, and it required to access to the underlying event loop and use it's API. It was inconvenient and breaking abstractions: in actor it must be accessed to supervisor, than cast it to event-loop specific type, then obtain event-loop and spawn timer. Upon timer triggering the rotor-specific mechanics have to be launched, to let all messaging work. The timer cancellation is also event-loop specific and also required additional efforts, which "pollute" pure actor logic code.
Since rotor v0.10 it is possible to have something like
namespace r = rotor;
struct some_actor_t: r::actor_base_t {
    void on_start() noexcept {
        timer_request = start_timer(timeout, *this, &some_actor_t::on_timer);
    }
    void on_timer(r::request_id_t, bool cancelled) noexcept {
        ...;
    }
    void some_method() noexcept {
        ...
        cancel_timer(timer_id);
    }
    r::request_id_t timer_id;
};

It should be noted, that on shutdown finish moment all timers have to be canceled, otherwise it will be undefined behavior.
Request cancellation support (v0.10)
In my opinion all messages in caf have request-response semantics, while in sobjectizer it has "fire-and-forget" messaging. rotor has both kinds of messaging, "fire-and-forget" is by default, the request-response is done on top of regular messaging.
Both caf and sobjectizer have per-actor managed messages queue, which means the framework does not deliver a message to actor until the previous message processing has been complete. Contrary, rotor has no managed queue, which means that the user actor has to create own queue and actor overload protection, if necessery. For immediately processed messages, like ping-pong, it does not matter, but for "heavy" requests which trigger I/O, it does. For example, if an actor polls the remote side via HTTP requests, usually, it is undesirable to start a new request, when the previous one has not been finished. Again, the next message is not delivered, until the previous message is processed, does not matter, which message it is.
It also means, that with managed messages queues, the cancellation is, in general, impossible, because the cancellation message is still located in queue and it has no chance to be processed until the previous message is done.
In rotor you have to develop your own queue and store messages, and if cancel message arrives, your actor should search the request in queue, and then reply to it with canceled status. It should be noted, that only request-messages can be canceled, as they are referable.
namespace r = rotor;
namespace payload {
struct pong_t {};
struct ping_t {
    using response_t = pong_t;
};
} // namespace payload
namespace message {
using ping_request_t = r::request_traits_t<payload::ping_t>::request::message_t;
using ping_response_t = r::request_traits_t<payload::ping_t>::response::message_t;
using ping_cancel_t = r::request_traits_t<payload::ping_t>::cancel::message_t;
} // namespace message
struct some_actor_t: r::actor_base_t {
    using ping_ptr_t = r::intrusive_ptr_t<message::ping_request_t>;
    void on_ping(ping_request_t& req) noexcept {
        // just store request for further processing
        ping_req.reset(&req);
    }
    void on_cancel(ping_cancel_t&) noexcept {
        if (req) {
            // make_error is v0.14 feature
            make_response(*req, make_error(r::make_error_code(r::error_code_t::cancelled)));
            req.reset();
        }
    }
    ping_ptr_t ping_req;
};

It should be mentioned, that requests cancellation can be done sobjectizer, but, first, you have to roll your own request/response mechanism, and, second, your own queue in addition of sobjectizer's queue, i.e. unneeded performance penalties. To my opinion, sobjectizer is mostly suited for blocking operaions processing, which, of course, cannot be cancelled in any framework.
std::thread backend/supervisor (v0.12)
This is long-awaited feature, which makes rotor to be sobjectizer-like: in the case, when an actor has to perform blocking operations and it does not need any event loop. For example, in message handler there is a need to do CPU-intensive computation.
Obviously, during blocking operations there is no way to let timers trigger or other messages to be delivered. In other words, during blocking operations actor looses its reactivity, as it cannot react to incoming messages. To cope with that blocking operation it should be split into smaller iterative chunks, and when an actor has done proessing current chuck, it should send self a message, with the index of the next chunk etc., until all chunks are done. That will give an execution thread some breath and let rotor deliver other messages, execute timed out code etc. For example, instead of computing sha512 for the whole 1TB file, it can be split into computation of chunks for 1MB each, and make the thread reasonably well reactive. This is universal technique and can be applied to any actor framework.
Of course, the whole hierarchy of actors can be spawn on the std::thread backend, not just a single actor. Another moment, which should be emphasized, is that rotor has to be hinted, which message handlers are heavy/blocking, to allow rotor update timers after them. This should be done during subscription phase, i.e.
struct sha_actor_t : public r::actor_base_t {
    ...
    void configure(r::plugin::plugin_base_t &plugin) noexcept override {
        r::actor_base_t::configure(plugin);
        plugin.with_casted<r::plugin::starter_plugin_t>([&](auto &p) {
            p.subscribe_actor(&sha_actor_t::on_process)->tag_io(); // important
        });
    }

The full source code of sha512 reactive actor, which reacts to CTRL+c, is available via the link.
Actor Identity (v0.14)
The canonical way to identify an actor is to check its main address (in rotor it is possible to let actor have multiple addresses, similarly in sobjectizer it is possible to subscribe to multiple mboxes). However, sometimes, it is desirable just to log something like actor name in supervisor, when the actor dies, i.e.
struct my_supervisor_t : public r::supervisor_t {
    void on_child_shutdown(actor_base_t *actor) noexcept override {
        std::cout << "actor " << (void*) actor->get_address().get() << " died \n";
    }
}

Actor address is dynamic, and it changes on every program launch, so this information is almost useless. To make it sense, actor should
print its address somewhere, i.e. via overriding on_start() method. However, the solution was rather inconvenient. That's why I decided to introduce std::string identity property into actor_base_t class. The actor identity can be set from constructor, or when address_maker_plugin_t is configured, i.e.:
struct some_actor_t : public t::actor_baset_t {
    void configure(r::plugin::plugin_base_t &plugin) noexcept override {
        plugin.with_casted<r::plugin::address_maker_plugin_t>([&](auto &p) {
            p.set_identity("my-actor-name", false);
        });
        ...
    }
};

Now it is possible to output actor identity in it's supervisor:
struct my_supervisor_t : public r::supervisor_t {
    void on_child_shutdown(actor_base_t *actor) noexcept override {
        std::cout << actor->get_identity() << " died \n";
    }
}

Sometimes, actors are unique within program and sometimes there are more then one instance of the same actor type. To distinguish between them, the address can be appended to the actor identity. That is what the second bool parameter does in set_identity(name, append_addr) method above.
By default actor identity is something like actor 0x7fd918016d70 or supervisor 0x7fd218016d70. The identity feature is available since rotor v0.14.
Extended Error instead of std::error_code, shutdown reason (v0.14)
When something bad happens, and a proper response cannot be generated, then until v0.14 response contained std::error_code. It serves quite well, but due to hierarchical nature of rotor it was not enough. Consider the case: a supervisor launches two child actors, and one of them fails to initialize. That will cascade supervisor and the second child-actor to do shutdown. However, from the context of the second actor and its supervisor it is not clear, why the second child was requested to shutdown, because std::error_code just does not contain enough information.
That's why rotor::extended_error_t was introduced. It contains std::error_code, std::string context (which is usually actor identity), and the smart pointer to the next extended error, which caused the current one. Now, to the fail of hierarchy of actors can be represented by chain of errors, where shutdown of each actor can be retraced:
struct my_supervisor_t : public r::supervisor_t {
    void on_child_shutdown(actor_base_t *actor) noexcept override {
        std::cout << actor->get_identity() << " died, reason :: " << actor->get_shutdown_reason()->message();
    }
}

It will output something like:
actor-2 due to supervisor shutdown has been requested by supervisor <- actor-1 due initialization failed

Along with actor identity, this feature brings more diagnostic tools to developers, who use rotor.
===========
Источник:
habr.com
===========

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